Write a prompt, run BlueFox 1 in Hydrilla, preview the mesh, then export GLB, FBX, OBJ, or USDZ into Unity, Unreal, or Blender.
Write a prompt, run BlueFox 1 in Hydrilla, preview the mesh, then export GLB, FBX, OBJ, or USDZ into Unity, Unreal, or Blender.
Write a prompt in Hydrilla. BlueFox 1 generates a segmented mesh with PBR maps. You preview in the browser, then export into the formats you already import.
Prompt → BlueFox 1 → preview → export. Same path as image-to-3D; the input is language instead of a still.
Be specific about the object, style, and scale. “Low-poly wooden crate for Unity” is more useful than “a box.” Mention wear, material, and destination when they matter.
Features covers preview and export. BlueFox 3D is the model page. If you already have a still, use image to 3D.