Documentation

Get started

From first prompt to a production export. This is the public getting-started guide for Hydrilla.

  • GLB
  • FBX
  • OBJ
  • USDZ

Getting started

  1. Create an account and open a workspace.
  2. Start a generation with a text prompt or a reference image (BlueFox 1).
  3. Wait for the mesh. Inspect parts, PBR, and silhouette in the browser preview.
  4. Export GLB (Free) or GLB/FBX/OBJ/USDZ (Creator/Studio).
  5. Import into Unity, Unreal, Blender, or your DCC.

Features · Pricing · API · FAQ

Text to 3D

Type a prompt that names the subject, style, and any production constraints: a game-ready prop, a cinematic character, an interior piece. BlueFox 1 turns that description into a structured mesh with parts you can continue editing.

Be specific about scale and use. “Low-poly crate for Unity” and “hero prop with PBR wear” produce different starting points.

Image to 3D

Drop a reference image when you already have a look. Hydrilla uses the image as visual input so the generated asset tracks silhouette, materials, and style instead of guessing from text alone.

You can combine a short prompt with a reference when you need both a look and a production note (engine, poly budget, or export target).

Preview

Orbit the model in the browser before you download. Check topology, materials, and silhouettes under lighting so issues show up before the file hits your DCC tool or engine.

Meshes arrive segmented into logical parts, which keeps material assignment and cleanup precise instead of starting from a solid blob.

Export formats

Hydrilla exports GLB, FBX, OBJ, and USDZ. Use GLB for web and many real-time pipelines, FBX and OBJ for DCC and engines, and USDZ for AR viewers.

Topology and UVs are produced for production handoff into Unity, Unreal, Blender, and AR tools, without rebuilding the asset from scratch.

Workspaces and credits

Workspaces keep generations, versions, and team delivery in one place. Organize drafts, share review, and move from first output to a client-ready file without scattering assets across folders.

Usage is metered in credits. The free plan includes a monthly credit allotment so you can evaluate the pipeline; Creator and Studio raise volume and unlock additional export options. Plans can be changed from account settings.

API

Studios that need programmatic generation can integrate Hydrilla into an existing pipeline. Authentication is account-based; the public API surface is documented for partners and early access.

Read the API overview or email founders@hydrilla.ai if you need pipeline access.