Studios

Enterprise

BlueFox 1 at studio volume: seats, API, and files that land in Unreal, Unity, or a DCC stack you already run.

  • GLB
  • FBX
  • OBJ
  • USDZ

Studio on the public site is the starting point: 4,000 credits a month, seats, and API access. Enterprise is for teams that need volume, a named contact, and generation inside an existing production stack.

What studios ask for

  • Higher credit pools and queue priority for production sprints
  • Shared workspaces for art, lookdev, and production
  • Programmatic jobs through the Hydrilla API
  • GLB, FBX, OBJ, and USDZ that import into the engine or DCC tool
  • A security review path and a person to email

How this differs from Studio

Studio is self-serve. Enterprise is a conversation: expected monthly volume, which engine you ship in, whether jobs should run from your backend, and who owns the account. We do not publish a fake SSO checklist.

How to start

Book a demo or email the founders with studio size, engine, and expected monthly volume. If you already generate on the Studio plan, say so. That context is more useful than a generic RFP.