FAQ
Pricing, exports, BlueFox, pipelines
Short answers for creators and studios evaluating Hydrilla: plans, formats, engines, and who builds the model.

Hydrilla is built for creators, studios, and teams who need fast generation of production-ready 3D assets for games, film, architecture, and digital products.
- Who is Hydrilla designed for?
- Hydrilla is built for creators, studios, and teams who need fast generation of production-ready 3D assets for games, film, architecture, and digital products.
- How fast is generation?
- Hydrilla can generate structured 3D assets in minutes, so teams spend less time on early modeling and concept asset production. Final hero quality still needs an artist pass.
- Is there a free plan available?
- Yes. The Free plan is $0/month with 200 credits and GLB export, so you can generate a limited number of models before upgrading.
- Can I change or cancel my plan anytime?
- Yes. Plans can be upgraded, downgraded, or cancelled at any time from account settings.
- Is Hydrilla difficult to learn?
- No. If you already work in Unity, Unreal, or Blender, you generate, preview, and export into the same formats you already import.
- What inputs does Hydrilla support?
- Text prompts and reference images.
- What is BlueFox 3D?
- BlueFox 3D is the model family built by Hawan Research Labs. BlueFox 1 is the current model that runs generation inside Hydrilla.
- What is Hawan Research Labs?
- Hawan Research Labs is the research lab that builds BlueFox. Hydrilla is the product you use to run it.
- Can Hydrilla integrate with my pipeline?
- Yes. Export GLB, FBX, OBJ, and USDZ. Studio plans include API access for production workflows. See https://hydrilla.ai/api and https://hydrilla.ai/docs.
- Do I own what I generate?
- Yes. Hydrilla’s terms grant personal and commercial use of generated content. Read the Terms for the full license.
- What formats does Hydrilla export?
- GLB, FBX, OBJ, and USDZ (GLB on Free; all formats on Creator and Studio).
- Which engines and tools?
- Unity, Unreal, Blender, and other DCCs that ingest those formats. Film vertical also names Maya, Cinema 4D, and Houdini as import targets, not plugins we ship.