FAQ

Pricing, exports, BlueFox, pipelines

Short answers for creators and studios evaluating Hydrilla: plans, formats, engines, and who builds the model.

Hydrilla

Hydrilla is built for creators, studios, and teams who need fast generation of production-ready 3D assets for games, film, architecture, and digital products.

Who is Hydrilla designed for?
Hydrilla is built for creators, studios, and teams who need fast generation of production-ready 3D assets for games, film, architecture, and digital products.
How fast is generation?
Hydrilla can generate structured 3D assets in minutes, so teams spend less time on early modeling and concept asset production. Final hero quality still needs an artist pass.
Is there a free plan available?
Yes. The Free plan is $0/month with 200 credits and GLB export, so you can generate a limited number of models before upgrading.
Can I change or cancel my plan anytime?
Yes. Plans can be upgraded, downgraded, or cancelled at any time from account settings.
Is Hydrilla difficult to learn?
No. If you already work in Unity, Unreal, or Blender, you generate, preview, and export into the same formats you already import.
What inputs does Hydrilla support?
Text prompts and reference images.
What is BlueFox 3D?
BlueFox 3D is the model family built by Hawan Research Labs. BlueFox 1 is the current model that runs generation inside Hydrilla.
What is Hawan Research Labs?
Hawan Research Labs is the research lab that builds BlueFox. Hydrilla is the product you use to run it.
Can Hydrilla integrate with my pipeline?
Yes. Export GLB, FBX, OBJ, and USDZ. Studio plans include API access for production workflows. See https://hydrilla.ai/api and https://hydrilla.ai/docs.
Do I own what I generate?
Yes. Hydrilla’s terms grant personal and commercial use of generated content. Read the Terms for the full license.
What formats does Hydrilla export?
GLB, FBX, OBJ, and USDZ (GLB on Free; all formats on Creator and Studio).
Which engines and tools?
Unity, Unreal, Blender, and other DCCs that ingest those formats. Film vertical also names Maya, Cinema 4D, and Houdini as import targets, not plugins we ship.