Developers

Hydrilla API

API access is available on Studio and by partner arrangement. Same BlueFox 1 model, same production exports.

  • GLB
  • FBX
  • OBJ
  • USDZ

Studio plans include REST API access (10,000 calls/month on Studio) for programmatic generation in existing pipelines. Partner and volume access via Contact. Email founders@hydrilla.ai.

The Hydrilla API is for teams that want text-to-3D and image-to-3D inside an existing production stack: asset libraries, DCC tools, game engines, or internal review tools.

You submit a generation job, poll status, then download a mesh and maps in GLB, FBX, OBJ, or USDZ. Preview still lives in the Hydrilla studio when you need a visual check before ingest.

What you can integrate

  • Text and image inputs for BlueFox 1 generation jobs
  • Job status for queued, processing, completed, and failed runs
  • Production exports for engine and DCC handoff
  • Account-based authentication for studio access

Access

API access is available on Studio and by partner arrangement. We do not publish a public OpenAPI on this page. Start in the product, then request pipeline access if you need jobs from your own backend.

For early access, email founders@hydrilla.ai with your studio, use case, and expected volume, or use the contact form.