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Blog
Answer-first notes on BlueFox, exports, and production 3D. Written so a person or a model can quote them.
- GLB
- FBX
- OBJ
- USDZ
BlueFox
2026-08-19
How BlueFox works in HydrillaBlueFox 1, built by Hawan Research Labs and run in Hydrilla, turns a text prompt or reference image into a segmented mesh with PBR maps you can preview and export.
2026-08-19
Image to 3D with HydrillaDrop a reference image into Hydrilla. BlueFox 1 builds a mesh that tracks silhouette and materials, then you export the same GLB, FBX, OBJ, or USDZ path.
2026-08-19
Text to 3D with HydrillaWrite a prompt, run BlueFox 1 in Hydrilla, preview the mesh, then export GLB, FBX, OBJ, or USDZ into Unity, Unreal, or Blender.
Pipeline
2026-08-19
Hydrilla export formats: GLB, FBX, OBJ, USDZHydrilla exports GLB, FBX, OBJ, and USDZ. GLB is on Free; all four formats are on Creator and Studio.
2026-08-19
Hydrilla for BlenderExport GLB, FBX, or OBJ from Hydrilla and open the mesh in Blender. Hydrilla is not a Blender add-on.
2026-08-19
Hydrilla for UnityExport FBX or GLB from Hydrilla, import into Unity, and check materials. Hydrilla is not a Unity plugin.
2026-08-19
Hydrilla for UnrealExport FBX (or GLB) from Hydrilla and import into Unreal. Hydrilla is not an Unreal plugin.
Plans
2026-08-19
Hydrilla pricing explainedFree is $0 with 200 credits and GLB. Creator is $9/mo. Studio is $25/mo with seats and API. Yearly billing is 20% off.
