Hydrilla is built for creators, studios, and teams who need fast generation of production-ready 3D assets for games, film, architecture, and digital products.
Hydrilla is the product: a studio for text-to-3D and image-to-3D, in-browser preview, team workspaces, and exports into real pipelines. It is built for 3D artists, technical artists, and the teams who work with them.
Hawan Research Labs is the research lab that builds the models behind Hydrilla. The first public model family is BlueFox 3D. The model you run in Hydrilla today is BlueFox 1.
BlueFox 1 turns a prompt or a reference image into a segmented mesh with PBR materials, then Hydrilla lets you preview and export GLB, FBX, OBJ, and USDZ for Unity, Unreal, Blender, and other tools.
We do not treat generated meshes as a replacement for art direction. Hydrilla is how you get to a clean, editable base faster, then finish the work in your own pipeline.
