Product

From first prompt to production.

Text-to-3D and image-to-3D, segmented meshes, PBR materials, in-browser preview, and GLB, FBX, OBJ, and USDZ exports for Unity, Unreal, and Blender.

  • GLB
  • FBX
  • OBJ
  • USDZ

Text and image to production 3D

Describe the asset or drop a reference. Hydrilla turns prompts and images into clean meshes you can refine, export, and ship.

Hydrilla text and image to 3D generation workspace

Intelligent segmentation that stays editable

Meshes arrive already split into logical parts—so materials, cleanup, and iteration stay precise instead of starting from a solid blob.

Hydrilla intelligent mesh segmentation into editable parts

PBR materials that hold up in production

Base color, metalness, roughness, and normals tuned for real lighting. Preview in-browser, then export maps ready for your pipeline.

Hydrilla PBR materials and texture maps preview

Export for Unity, Unreal, Blender, and more

GLB, FBX, OBJ, and USDZ with topology and UVs that drop into game engines, DCC tools, and AR viewers without a rebuild.

Hydrilla multi-format 3D export for production pipelines

Real-time 3D preview while you work

Orbit, inspect materials, and catch issues before download. Review assets in the browser so the handoff stays fast and clear.

Hydrilla real-time in-browser 3D preview

Team workspaces built for shared delivery

Organize generations, keep versions together, and move from first draft to client-ready assets without scattering files across tools.

Hydrilla collaborative team workspace for 3D assets

Questions this page answers

What formats does Hydrilla export?
GLB, FBX, OBJ, and USDZ (GLB on Free; all formats on Creator and Studio).
Which engines and tools?
Unity, Unreal, Blender, and other DCCs that ingest those formats. Film vertical also names Maya, Cinema 4D, and Houdini as import targets, not plugins we ship.
What inputs does Hydrilla support?
Text prompts and reference images.