Text and image to production 3D
Describe the asset or drop a reference. Hydrilla turns prompts and images into clean meshes you can refine, export, and ship.

Product
Text-to-3D and image-to-3D, segmented meshes, PBR materials, in-browser preview, and GLB, FBX, OBJ, and USDZ exports for Unity, Unreal, and Blender.
Describe the asset or drop a reference. Hydrilla turns prompts and images into clean meshes you can refine, export, and ship.

Meshes arrive already split into logical parts—so materials, cleanup, and iteration stay precise instead of starting from a solid blob.

Base color, metalness, roughness, and normals tuned for real lighting. Preview in-browser, then export maps ready for your pipeline.

GLB, FBX, OBJ, and USDZ with topology and UVs that drop into game engines, DCC tools, and AR viewers without a rebuild.

Orbit, inspect materials, and catch issues before download. Review assets in the browser so the handoff stays fast and clear.

Organize generations, keep versions together, and move from first draft to client-ready assets without scattering files across tools.
