Hydrilla for

Ship game-ready assets faster

Characters, props, and environments with clean geometry for Unreal, Unity, and other real-time pipelines.

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Capabilities

Built for real-time production

A typical Hydrilla job here is background props and environment fill for Unreal or Unity — crates, dressing, and set pieces you can import and light — not hero characters with no cleanup.

Engine-ready models

Generate characters, props, and environments with topology suited for Unreal, Unity, and other real-time engines.

Consistent iteration

Create variations while keeping style and scale coherent across your world.

Scalable asset libraries

Fill backgrounds, props, and environment details without slowing the art pipeline.

Standard exports

Download GLB, FBX, and OBJ for direct import into your engine workflow.

Teams

Who uses Hydrilla

Game studios

Scale background and environment assets without expanding the art team.

Indie developers

Build complete 3D worlds without a full modeling crew.

3D artists

Start from generated bases, then refine and polish.

Technical artists

Bring clean assets into existing pipelines with less cleanup.

Start generating today

Production-ready 3D from text or image. Export GLB, FBX, OBJ, and USDZ.

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