Production assets for film pipelines
Characters, props, and environments for animation and VFX—from early concept to DCC-ready exports.
Capabilities
Built for cinematic workflows
Use Hydrilla for concept meshes and set dressing before DCC hero work in Maya, Blender, Cinema 4D, or Houdini — a block-in you can light, not a finished film hero.
High-detail generation
Produce characters, props, and environments suited for animation and VFX review.
Faster concept exploration
Explore visual directions early—before committing artist time to final modeling.
DCC-ready exports
Export GLB, FBX, and OBJ for Maya, Blender, Cinema 4D, and Houdini.
Art-directed control
Guide style, scale, and context in prompts to keep results coherent.
Teams
Who uses Hydrilla
Animation studios
Accelerate pre-production with concept assets and background props.
VFX artists
Generate environment fill and debris without diverting hero-asset time.
Concept artists
Turn descriptions into 3D references for clearer team direction.
Production designers
Iterate set dressing and prop libraries for faster creative decisions.
Start generating today
Production-ready 3D from text or image. Export GLB, FBX, OBJ, and USDZ.
