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How do I generate 3D from an image?
Drop a reference image into Hydrilla. BlueFox 1 builds a mesh that tracks silhouette and materials, then you export the same GLB, FBX, OBJ, or USDZ path.
- GLB
- FBX
- OBJ
- USDZ
Upload a reference still. BlueFox 1 uses the image as input so the generated mesh tracks silhouette, materials, and style instead of guessing from a prompt alone. Then you preview and export the same way as text-to-3D.
What does a good reference look like?
A clear subject, simple background, and readable silhouette. Product photos and concept paintings work. Lighting in the source can bias materials. Multiple views are not required.
Can I add a prompt too?
Yes. A short production note (engine, scale, export target) plus a still is often better than either input alone.
What is the export path?
Preview in the browser, then GLB, FBX, OBJ, or USDZ. Continue in Unity, Unreal, or Blender as you would with any block-in. See export formats and how BlueFox works.
