Export FBX or GLB from Hydrilla, import into Unity, and check materials. Hydrilla is not a Unity plugin.
Export FBX or GLB from Hydrilla, import into Unity, and check materials. Hydrilla is not a Unity plugin.
Export FBX or GLB from Hydrilla, import the file into Unity, then check scale, normals, and textures in the inspector. That is the path: generate with BlueFox 1, preview, export, import. Hydrilla does not ship a Unity plugin.
Use GLB when you want glTF materials to survive. Use FBX when your team already standardizes on FBX.
Background props, kit pieces, and environment fill. It is not a replacement for a character TD on a hero mesh.