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How do I use Hydrilla assets in Unity?
Export FBX or GLB from Hydrilla, import into Unity, and check materials. Hydrilla is not a Unity plugin.
- GLB
- FBX
- OBJ
- USDZ
Export FBX or GLB from Hydrilla, import the file into Unity, then check scale, normals, and textures in the inspector. That is the path: generate with BlueFox 1, preview, export, import. Hydrilla does not ship a Unity plugin.
Which format should I export?
Use GLB when you want glTF materials to survive. Use FBX when your team already standardizes on FBX.
What is it good for?
Background props, kit pieces, and environment fill. It is not a replacement for a character TD on a hero mesh.
