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2026-08-19

How do I use Hydrilla assets in Unreal?

Export FBX (or GLB) from Hydrilla and import into Unreal. Hydrilla is not an Unreal plugin.

  • GLB
  • FBX
  • OBJ
  • USDZ

Export FBX from Hydrilla — that is the usual Unreal handoff — or GLB if your pipeline prefers it. Import into the Content Browser, verify PBR maps under a real light, then place the actor. Hydrilla does not ship an Unreal plugin.

What holds up in a level?

Props, set dressing, and concept meshes for previs. Nanite, LODs, and collision still belong to your Unreal pipeline.

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Game development · Film and animation · Export formats