Export FBX (or GLB) from Hydrilla and import into Unreal. Hydrilla is not an Unreal plugin.
Export FBX (or GLB) from Hydrilla and import into Unreal. Hydrilla is not an Unreal plugin.
Export FBX from Hydrilla — that is the usual Unreal handoff — or GLB if your pipeline prefers it. Import into the Content Browser, verify PBR maps under a real light, then place the actor. Hydrilla does not ship an Unreal plugin.
Props, set dressing, and concept meshes for previs. Nanite, LODs, and collision still belong to your Unreal pipeline.