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How do I use Hydrilla assets in Unreal?
Export FBX (or GLB) from Hydrilla and import into Unreal. Hydrilla is not an Unreal plugin.
- GLB
- FBX
- OBJ
- USDZ
Export FBX from Hydrilla — that is the usual Unreal handoff — or GLB if your pipeline prefers it. Import into the Content Browser, verify PBR maps under a real light, then place the actor. Hydrilla does not ship an Unreal plugin.
What holds up in a level?
Props, set dressing, and concept meshes for previs. Nanite, LODs, and collision still belong to your Unreal pipeline.
