Compare

How does Hydrilla compare to Trellis?

Hydrilla AI and Trellis take different routes to 3D generation. Hydrilla is a hosted AI 3D workspace running BlueFox, Hydrilla's 3D model, with plugins, an API, and Water Agent, while Trellis is an open-weights 3D model released by Microsoft Research that teams host on their own GPUs.

Weighing a hosted studio workspace against open weights comes down to where your team wants to spend its time: building and maintaining GPU pipelines, or directing and shipping 3D assets into scenes. The table below compares both options row by row.

Side by side

HydrillaTrellis (confirm on github.com/microsoft/TRELLIS)
ModelBlueFox 1, hosted in HydrillaTRELLIS open-weights checkpoints, run on your own GPU or a third-party host
InputsA text prompt or one reference imageImage or text variants, per its repository
OutputSegmented mesh with UVs and PBR mapsStructured 3D latents decoded to radiance fields, Gaussian splats, or meshes
Export formatsFour formats (list)GLB and Gaussian splat ply exports in the reference code
Engine and DCC toolsFour plugins plus a local Bridge (integrations)Community scripts and ComfyUI nodes; no first-party DCC bridge
API and agentsManaged REST API and an MCP server (API)Self-hosted Python inference or third-party inference endpoints
Pricing modelMonthly credit plans with a Free tier; costs per model on pricingOpen-source code under MIT license; you pay for GPU hardware and hosting
Model cardPublished on research, with limitsResearch paper and GitHub repository documentation
AI 3D agentWater Agent builds and revises whole asset sets in conversation, on every plan, no creditsNone included in the repository

When each one fits

Hydrilla fits studios and artists who want a managed workspace, segmented parts with PBR maps, plugins that connect through a local Bridge, and an AI 3D agent that plans and revises whole asset sets without managing GPU servers.

Trellis fits ML engineers and technical teams who have Linux GPUs, want to inspect or fine-tune open weights locally, or need 3D Gaussian splat outputs from code.

Check before you decide

Trellis checkpoints, community integrations, and license terms live in its public repository. Check github.com/microsoft/TRELLIS before you plan infrastructure around it, and run a bake-off on your own brief.