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2026-08-19

How does Hydrilla compare to Luma?

Luma is often associated with video, NeRF, and Gaussian splats. Hydrilla is mesh plus PBR plus DCC and engine export via BlueFox 1. Different jobs.

  • GLB
  • FBX
  • OBJ
  • USDZ

Luma is often video, NeRF, or Gaussian splats in public perception. Hydrilla is a mesh with PBR maps you export into DCC tools and game engines. They overlap on the phrase “AI 3D” and diverge on the file you take home.

Side by side

Hydrilla Luma
Core job Text/image → segmented mesh + PBR Capture and generative 3D (see Luma’s current product)
Model BlueFox 1 (Hawan Research Labs) Luma’s models
Typical output Mesh you open in Blender, Unity, Unreal Often splats, video, or capture — confirm on Luma
Exports we ship GLB, FBX, OBJ, USDZ Confirm on Luma’s site
Studio Hydrilla workspaces and credits Luma’s apps

How to decide

If the next person to touch the file is an Unreal or Blender artist, test Hydrilla on a real prop. If your pipeline is built around Luma capture or splats, stay there unless you need BlueFox’s mesh-and-PBR handoff.

How BlueFox works · Hydrilla vs Meshy