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How do I use Hydrilla assets in Blender?
Export GLB, FBX, or OBJ from Hydrilla and open the mesh in Blender. Hydrilla is not a Blender add-on.
- GLB
- FBX
- OBJ
- USDZ
Export GLB, FBX, or OBJ from Hydrilla and import into Blender. Continue retopo, UVs, and lookdev the way you already do. Hydrilla is not a Blender add-on and not a Maya plugin.
Which format?
GLB keeps a compact PBR setup. FBX is familiar if your studio already uses it. OBJ is the simple fallback. Check scale and up-axis after import.
Why DCC still matters
Segmentation from BlueFox 1 helps you select parts. It does not replace a modeling supervisor. Use Hydrilla for the block-in; use Blender for the shot.
