Hydrilla Logo
ProductSolutionsResourcesCompanyPricing
Blog

Pipeline · Aug 19, 2026 · Hydrilla

How do I use Hydrilla assets in Blender?

Export GLB, FBX, or OBJ from Hydrilla and open the mesh in Blender. Hydrilla is not a Blender add-on.

Export GLB, FBX, or OBJ from Hydrilla and open the mesh in Blender. Hydrilla is not a Blender add-on.

Export GLB, FBX, or OBJ from Hydrilla and import into Blender. Continue retopo, UVs, and lookdev the way you already do. Hydrilla is not a Blender add-on and not a Maya plugin.

Which format?

GLB keeps a compact PBR setup. FBX is familiar if your studio already uses it. OBJ is the simple fallback. Check scale and up-axis after import.

Why DCC still matters

Segmentation from BlueFox 1 helps you select parts. It does not replace a modeling supervisor. Use Hydrilla for the block-in; use Blender for the shot.

Export formats · Docs

Hydrilla

Production-ready 3D assets from a single prompt.

Get in touch

founders@hydrilla.ai

Product

  • How It Works
  • Features
  • Pricing
  • BlueFox 3D
  • API
  • Enterprise

Solutions

  • Game Development
  • Film & Animation
  • Architecture & Interiors
  • AR / VR & XR
  • Product Visualization

Resources

  • Documentation
  • FAQ
  • Blog
  • Changelog
  • Compare

Company

  • About
  • Research
  • Team
  • Careers
  • Contact
  • Security

© 2026 Hydrilla. All rights reserved.

Privacy PolicyTerms of ServiceCookie Policy

Continue

  • How BlueFox works in HydrillaBlueFox
  • Hydrilla export formatsPipeline
  • Hydrilla pricing explainedPlans