Solutions

# 3D props and environment fill for game teams

Hydrilla AI gives game teams props and environment pieces for your game engine, generated with BlueFox, Hydrilla's 3D model, from typed briefs or uploaded pictures.

## From greybox to a filled level

Swap greybox blocks for generated crates, barrels, and debris while the layout is still changing, then keep the pieces that work. Working from a full level brief? [See Water Agent →](https://hydrilla.ai/water)

## What you still do

- Retopology wherever the polygon budget is tight
- LODs for anything seen from several distances
- Collision shapes for anything the player touches
- A material check under your engine's own lighting and post-processing

## Straight into your engine

The [Unity →](https://hydrilla.ai/integrations/unity), [Unreal Engine →](https://hydrilla.ai/integrations/unreal), and [Godot →](https://hydrilla.ai/integrations/godot) plugins put generated models into your project. Review scale and pivots before you build on them. Importing by hand? Use the [import guide →](https://hydrilla.ai/blog/import-ai-meshes).

Fill the level now, and polish the pieces players will notice.
