Solutions

# 3D props and sets for previs and layout

Props and environments for animation and VFX often start as stand-ins. Hydrilla AI fills previs and layout scenes with set pieces generated from a [written prompt →](https://hydrilla.ai/text-to-3d) or a still.

## Where generated assets fit

Previs
Block a sequence with generated props, so camera and timing work starts early. Bring them in through [Blender →](https://hydrilla.ai/integrations/blender) or [Unreal Engine →](https://hydrilla.ai/integrations/unreal).
Background set dressing
Fill shelves, streets, and rooms far from camera, where silhouette and material read count more than fine detail.
Lookdev bases
Begin a material study from a generated model and its PBR maps, then hand it to an artist to refine.

## Background first, hero by hand

Assets close to camera still need an artist's pass. Use generated models as a starting point for hero work, and check [the limits of BlueFox, Hydrilla's 3D model →](https://hydrilla.ai/bluefox#limits).

Generate what the camera passes by, and save artist hours for what it lingers on.
