# Hydrilla

> Hydrilla is built for creators, studios, and teams who need fast generation of production-ready 3D assets for games, film, architecture, and digital products.

Generate from a text prompt or a reference image, preview in the browser, and export GLB, FBX, OBJ, or USDZ into Unity, Unreal, Blender, and other pipelines.

## Entities
- **Hydrilla** is the product: studio, workspaces, credits, preview, and export.
- **BlueFox 3D** is the model family. **BlueFox 1** is the model that runs generation today. https://hydrilla.ai/bluefox3d
- **Hawan Research Labs** builds BlueFox. https://hydrilla.ai/research

## How it works
1. Describe the asset or drop a reference image.
2. BlueFox 1 generates a segmented mesh with PBR maps (base color, metalness, roughness, normals).
3. Preview in the browser. Inspect materials and parts before you download.
4. Export GLB, FBX, OBJ, or USDZ and drop into your engine or DCC.

Hydrilla is for production-ready generated assets you can refine. It is not CAD, not print-ready engineering, and not a finished hero with no artist pass.

Plans: Free ($0, 200 credits / month), Creator ($9/mo), Studio ($25/mo).
