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# How does Hydrilla compare to Meshy?

Hydrilla AI and Meshy are separate products, each with its own models. Hydrilla runs BlueFox, Hydrilla's 3D model, in an AI 3D workspace, while Meshy runs its own models and adds tools such as texturing and print export.

## Side by side

| | Hydrilla | Meshy (confirm on meshy.ai) |
|---|---|---|
| Model | [BlueFox 1 →](https://hydrilla.ai/bluefox), Hydrilla's own model | Meshy's own models; its pricing page names Meshy 6 |
| Inputs | A text prompt or one reference image | Text, image, and multi-image, per its API page |
| Output | Segmented mesh with PBR maps | Textured models, with separate texturing, rigging, and animation tools |
| Export formats | Four formats ([list →](https://hydrilla.ai/features#exports)) | FBX, OBJ, USDZ, GLB, STL, and BLEND, per its pricing FAQ |
| Engine and DCC tools | A plugin for each of four tools, linked by a local Bridge ([integrations →](https://hydrilla.ai/integrations)) | A DCC bridge listing Roblox, Blender, Godot, Unity, Unreal, Maya, and 3ds Max |
| API and agents | REST API and an MCP server | Credit-billed API and an MCP server |
| Pricing model | Monthly credit plans with a Free tier; costs per model on [pricing →](https://hydrilla.ai/pricing) | Monthly credit plans with a Free tier and several paid levels |
| Model card | Published, with intended use and limits | Confirm on meshy.ai |
| AI 3D agent | [Water Agent →](https://hydrilla.ai/water) builds and revises whole asset sets in conversation, on every plan, no credits | Confirm on meshy.ai |

## When each one fits

Hydrilla suits teams that want a flagship model with a published card and segmented parts, an AI agent that works through whole asset sets with your artists, and plugins for four engines and DCCs. Meshy suits teams that also need 3D printing formats, rigging, or animation inside the same product.

## Check before you decide

Meshy's prices, formats, and features change. Verify on their site, [meshy.ai →](https://www.meshy.ai), before you rely on any row.

Checked 24 Oct 2026 | Hydrilla Team
