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# How does Hydrilla compare to Hyper3D?

Hydrilla AI and Hyper3D build separate 3D models. Hydrilla uses BlueFox, Hydrilla's 3D model, and Hyper3D runs Rodin. Both accept text or images; their exports, plugins, and plans differ.

## Side by side

| | Hydrilla | Hyper3D (confirm on hyper3d.ai) |
|---|---|---|
| Model | [BlueFox 1 →](https://hydrilla.ai/bluefox) | Rodin; its site names Gen-2.5 |
| Inputs | Text, or a reference image | Image, text, and multi-image |
| Result | Segmented mesh carrying PBR maps | Textured mesh, with parts and low-poly options listed |
| Exports | Four formats, listed on [exports →](https://hydrilla.ai/features#exports) | STL, FBX, OBJ, GLB, glTF, and USDZ, per its FAQ |
| Plugins | Plugins for four tools, through a [local Bridge →](https://hydrilla.ai/integrations) | Blender, Unity, Unreal, Godot, Maya, 3ds Max, and ComfyUI |
| API and MCP | REST jobs and an MCP server, see [API →](https://hydrilla.ai/api) | API and MCP, both listed in its navigation |
| Plans | Credits, a Free plan, and a published cost per model | Free, Creator, Business, and Enterprise tiers |
| Team features | Seats and API concurrency through Enterprise | Multi-team management, shared workspace, and compliance, per its homepage |
| AI 3D agent | [Water Agent →](https://hydrilla.ai/water) builds and revises whole asset sets in conversation, on every plan, no credits | Confirm on hyper3d.ai |

## When each one fits

Hydrilla fits studios that want a documented flagship model, an agent that works through whole sets with your artists, and a local Bridge into their existing scene tools. Hyper3D fits teams that need printing formats, ComfyUI, or Maya and 3ds Max plugins today.

## Check before you decide

Rodin's tiers, formats, and plugins can change. Confirm each row on [hyper3d.ai →](https://hyper3d.ai) first.

Checked 24 Oct 2026 | Hydrilla Team
