# How does Hydrilla compare to Luma?

Luma is often associated with video, NeRF, and Gaussian splats. Hydrilla is mesh plus PBR plus DCC and engine export via BlueFox 1. Different jobs.

Luma is often video, NeRF, or Gaussian splats in public perception. Hydrilla is a mesh with PBR maps you export into DCC tools and game engines. They overlap on the phrase “AI 3D” and diverge on the file you take home.

## Side by side

| | Hydrilla | Luma |
| --- | --- | --- |
| Core job | Text/image → segmented mesh + PBR | Capture and generative 3D (see Luma’s current product) |
| Model | BlueFox 1 (Hawan Research Labs) | Luma’s models |
| Typical output | Mesh you open in Blender, Unity, Unreal | Often splats, video, or capture — confirm on Luma |
| Exports we ship | GLB, FBX, OBJ, USDZ | Confirm on Luma’s site |
| Studio | Hydrilla workspaces and credits | Luma’s apps |

## How to decide

If the next person to touch the file is an Unreal or Blender artist, test Hydrilla on a real prop. If your pipeline is built around Luma capture or splats, stay there unless you need BlueFox’s mesh-and-PBR handoff.

[How BlueFox works](/blog/how-bluefox-works) · [Hydrilla vs Meshy](/compare/hydrilla-vs-meshy)

