Model

# BlueFox

BlueFox, Hydrilla's 3D model, turns a prompt or a picture into a segmented 3D model with UVs and PBR textures. It's built by Hydrilla AI. Begin with a [typed prompt →](https://hydrilla.ai/text-to-3d) or an [uploaded picture →](https://hydrilla.ai/image-to-3d).

Current version BlueFox 1, generally available to everyone in Hydrilla.

## Ready for your pipeline from the first export

BlueFox is made for the many props, set pieces, and visualization assets a studio needs, and it delivers them in a shape your tools already read.

UVs and textures included
Every model arrives unwrapped, with PBR maps already attached, so it reacts to your scene's lights straight away.
Parts split for you
Handles, lids, and panels come back as separate pieces you can select, hide, or rework, with no fused mesh to cut apart first.
Works with your tools
Every Hydrilla plugin works with it, in your engine or DCC. [Integrations →](https://hydrilla.ai/integrations)
No training on your data
Your prompts, pictures, and models stay out of our training sets. [How we handle data →](https://hydrilla.ai/security)

## Parts, UVs, and PBR textures

BlueFox returns a mesh split into parts, with UVs and PBR texture maps. Select one part in Studio and leave the rest alone, or repaint the maps in your own tools.

## BlueFox at a glance

| Spec | BlueFox 1 |
|---|---|
| Version | BlueFox 1 |
| Availability | Generally available to everyone in Hydrilla |
| Inputs | Typed prompt or uploaded image |
| Output | Mesh in parts, UV-unwrapped, with PBR maps |
| Exports | [Hydrilla's export formats →](https://hydrilla.ai/features#exports) |

## Where BlueFox fits, and where it stops

Use it for props, environment pieces, and visualization assets an artist will finish. BlueFox isn't built for CAD, manufacturing drawings, or finished hero assets that skip an artist pass. The full [model card →](https://hydrilla.ai/research#model-card) lists intended use and inputs.
