# How do I generate 3D from text?

Write a prompt, run BlueFox 1 in Hydrilla, preview the mesh, then export GLB, FBX, OBJ, or USDZ into Unity, Unreal, or Blender.

Write a prompt in Hydrilla. BlueFox 1 generates a segmented mesh with PBR maps. You preview in the browser, then export into the formats you already import.

## How does the loop work?

Prompt → BlueFox 1 → preview → export. Same path as image-to-3D; the input is language instead of a still.

## What should I put in the prompt?

Be specific about the object, style, and scale. “Low-poly wooden crate for Unity” is more useful than “a box.” Mention wear, material, and destination when they matter.

## Where do I go next?

[Features](/features) covers preview and export. [BlueFox 3D](/bluefox3d) is the model page. If you already have a still, use [image to 3D](/blog/image-to-3d).

