# How do I use Hydrilla assets in Unity?

Export FBX or GLB from Hydrilla, import into Unity, and check materials. Hydrilla is not a Unity plugin.

Export FBX or GLB from Hydrilla, import the file into Unity, then check scale, normals, and textures in the inspector. That is the path: generate with BlueFox 1, preview, export, import. Hydrilla does not ship a Unity plugin.

## Which format should I export?

Use GLB when you want glTF materials to survive. Use FBX when your team already standardizes on FBX.

## What is it good for?

Background props, kit pieces, and environment fill. It is not a replacement for a character TD on a hero mesh.

## Related

[Game development](/usecase/gamedev) · [Export formats](/blog/export-formats) · [Hydrilla for Unreal](/blog/hydrilla-for-unreal)

